Technical Animator + Technical Director + VFX/SIM Cloth/Hair Artist
+ 201-889-8439 |

Programs & Platforms
+ AutoDesk Maya, Motion Builder, Houdini, Katana, Adobe After Effects,
   Photoshop, Illustrator, Perforce
+ WIN | MAC | Linux | Mel | Python | Git


+ Method Studios | Santa Monica, CA
Software Engineer | March 2014 to Present
  - Development, debugging and maintence of various artists tools to ease
  - Provided support to all major production departments
  - Troubleshooting Maya, Nuke, in-house programs, tools, scripts, and failed
    jobs on the render queue

+ Sony Pictures Imageworks | Culver City, CA
Character Pipeline TD | March 2012 to August 2013
Projects: The Amazing Spider-man, Oz, The Great and Powerful,
Cloudy with a Chance of Meatballs 2
  - Provided support to all major production departments, such as
    layout, rigging, animation, cloth/ hair, FX, and lighting
  - Troubleshooting Maya, Nuke, Katana, in-house programs, tools,
    scripts, and failed jobs on the render cue
  - Helped setup native stereo pipeline, assisted artists on stereo workflows
  - Created layout and tile setups, allowing for complicated multi-plate shots
    to be animated while preserving all matchmove

+ Sony Computer Entertainment of America | San Diego, CA
Pipeline TD | Sept 2010 - March 2011
Projects: Socom 4, Resistance 3, Infamous 2
  - Provided support to various production departments, such as
    layout, motion edit, animation, and lighting
  - Troubleshooting Maya and Motion Builder
  - Managed workflows for pre-rendered and in-engine cinematics

+ School of Visual Arts | New York, NY
   BFA 3D Animation, Visual Effects, Motion Graphics 2010